FakeBat Scenario: Gaming Cafe Network Infection

Level Up Gaming Cafe: Entertainment venue, 25 staff, 80 gaming stations
Social Engineering • FakeBat
STAKES
Customer data + Gaming systems + Payment processing + Business reputation
HOOK
Level Up is hosting weekend tournaments when gaming stations begin showing unexpected browser behavior and unwanted advertisements. Customers report downloading 'essential gaming software' and 'graphics driver updates' that appeared necessary for optimal performance, but these were sophisticated software masquerading attacks targeting gaming environments.
PRESSURE
Major esports tournament Saturday - system compromise threatens customer experience and payment security
FRONT • 120 minutes • Intermediate
Level Up Gaming Cafe: Entertainment venue, 25 staff, 80 gaming stations
Social Engineering • FakeBat
NPCs
  • Cafe Manager Tony Kim: Operating gaming venue with compromised customer stations affecting tournament operations
  • Systems Administrator Emma Foster: Investigating fake gaming software installations and browser hijacking
  • Tournament Coordinator Alex Rodriguez: Reporting customer complaints about browser redirects and performance issues
  • Customer Support Lead Jessica Wong: Handling customer concerns about unexpected software installations and system behavior
SECRETS
  • Gaming customers installed convincing fake game launchers, graphics drivers, and performance optimization tools
  • Malicious software is masquerading as essential gaming utilities while deploying trojan payloads across stations
  • Browser modifications are affecting customer gaming experiences and creating security risks for payment systems

Planning Resources

Tip📋 Comprehensive Facilitation Guide Available

For detailed session preparation support, including game configuration templates, investigation timelines, response options matrix, and round-by-round facilitation guidance, see:

FakeBat Gaming Cafe Planning Document

Planning documents provide 30-minute structured preparation for first-time IMs, or quick-reference support for experienced facilitators.

Note🎬 Interactive Scenario Slides

Ready-to-present RevealJS slides with player-safe mode, session tracking, and IM facilitation notes:

FakeBat Gaming Cafe Scenario Slides

Press ‘P’ to toggle player-safe mode • Built-in session state tracking • Dark/light theme support


Scenario Details for IMs

Level Up Gaming Cafe: Public Entertainment Venue During Championship Tournament

Organization Profile

  • Type: Gaming cafe and esports tournament venue serving local gaming community and competitive esports circuit
  • Size: 25 employees (8 tournament staff and event coordinators, 6 technical support and station maintenance, 7 food service and concessions, 4 administrative and management personnel), operating 80 high-performance gaming stations across 6,000 square foot entertainment venue
  • Operations: Hourly gaming station rentals for casual and competitive gamers, weekly local tournaments and community leagues, monthly regional esports competitions, food and beverage service, gaming peripheral sales, sponsorship and partnership management with gaming brands
  • Critical Services: 80 gaming PCs with competitive-grade hardware and software, centralized payment processing for station rentals and concessions, tournament streaming and broadcast infrastructure, real-time scoreboard and bracket management systems, customer account management for loyalty programs, network infrastructure supporting simultaneous high-bandwidth gaming sessions
  • Technology: Custom gaming PC builds (high-end GPUs, gaming peripherals, licensed software), centralized payment terminal network processing credit cards for station rentals and purchases, streaming equipment for tournament broadcasts to Twitch and YouTube, point-of-sale systems for concessions, customer database with payment information and gaming preferences, network infrastructure managing 80 simultaneous connections with low-latency requirements

Level Up Gaming Cafe is community gaming hub and competitive esports venue with 4-year operational history building reputation as premier destination for local gamers and regional tournament hosting. The venue serves dual customer base: casual gamers renting stations for entertainment ($5-15/hour depending on peak times and hardware tier) and competitive esports participants attending tournaments ($20-50 entry fees with prize pools). Current status: Saturday championship tournament representing venue’s largest event ever—150 registered participants, 8-hour competition schedule, $5,000 prize pool (venue’s largest), streaming partnership broadcasting to 3,000+ viewers, local business sponsorships including gaming peripheral companies and energy drink brands, $3,000 in tournament entry fees plus estimated $2,000 in concessions revenue, potential for establishing Level Up as regional esports destination attracting future high-profile events and sponsorship opportunities.

Key Assets & Impact

What’s At Risk:

  • Tournament Reputation & Regional Esports Credibility: Saturday championship tournament with 150 participants, streaming broadcast to 3,000+ viewers, and local business sponsorships represents Level Up’s opportunity to establish reputation as legitimate regional esports venue capable of hosting competitive events—malware incident during live-streamed tournament broadcasts security failure to thousands of viewers and competitive gaming community, sponsors witnessing cybersecurity crisis during branded event question venue’s professionalism and operational competence, tournament participants experiencing service disruptions share experiences across gaming communities and social media destroying competitive credibility, failed championship event eliminates future high-profile tournament opportunities where gaming organizations and esports leagues evaluate venues based on operational reliability and professional execution
  • Customer Payment Security & Payment Processing Trust: 80 gaming stations and payment terminals processing hundreds of credit card transactions daily from customers renting stations, purchasing food and beverages, and buying gaming peripherals—FakeBat trojan deployed through browser-based malware delivery compromising gaming PCs with direct payment terminal network access creates payment card theft risk affecting customer financial security, PCI DSS payment card breach notification requirements trigger mandatory credit monitoring costs and regulatory reporting, customers discovering credit card fraud traced to Level Up venue file chargebacks and demand compensation destroying small business cash flow, gaming community social media discussions about “credit card theft at gaming cafe” eliminate customer trust in venue security affecting all future business where gamers avoid venue due to payment security concerns
  • Small Business Viability & Tournament Investment Recovery: Level Up operates on narrow margins typical of entertainment venues: $25,000 monthly revenue from station rentals, $8,000 from tournaments and events, $12,000 from concessions and retail, supporting $18,000 in rent and operational costs, $15,000 in employee wages, $8,000 in equipment maintenance and software licensing—Saturday championship tournament required $8,000 advance investment (prize pool deposits, streaming equipment rentals, promotional advertising, sponsor commitments) representing significant financial risk for small venue, cybersecurity incident forcing tournament cancellation or service disruption means total loss of $8,000 investment plus foregone $5,000 in expected revenue, payment card breach costs (credit monitoring, legal counsel, PCI DSS forensic investigation) could exceed $50,000 consuming entire annual profit margin threatening business survival, reputation damage from failed championship event eliminates future tournament revenue stream that owner Marcus relied upon for business growth and competitive differentiation

Immediate Business Pressure

Saturday morning, 6 hours until championship tournament begins. Level Up Gaming Cafe experiencing controlled chaos of tournament preparation. Owner Marcus Torres coordinating final setup—verifying 80 gaming stations operational with competition-approved game versions and settings, confirming streaming infrastructure ready for live broadcast to 3,000+ viewers, organizing sponsor banner placement and branded energy drink distribution, briefing tournament staff on 8-hour event schedule managing 150 participants across multiple game brackets. Local gaming peripheral company representative setting up demo stations featuring latest competitive gaming mice and mechanical keyboards. Streaming partner testing broadcast equipment ensuring professional production quality for largest audience Level Up has ever attracted. Sponsors expecting flawless execution demonstrating Level Up’s capability as regional esports venue worthy of future partnership investment.

Friday evening during tournament preparation, several staff members and early-arriving tournament participants used Level Up gaming stations to download “performance optimization” utilities and “FPS boosting” software widely shared across gaming communities—tools claiming to improve game performance, reduce input lag, and enhance competitive advantage. Gaming culture treats these utilities as standard practice: competitive gamers routinely download third-party software promising performance improvements, gaming forums share “essential downloads” for competitive play, and staff members installing popular gaming tools to optimize tournament stations for participant experience. Downloads came from gaming-focused websites with convincing branding: “CompetitiveEdge Gaming Optimizer” and “ProGamer Performance Suite” shared via Discord servers and gaming community forums.

Saturday morning, 6 hours before tournament start, technical support staff member Jake Peterson reports alarming discovery to Marcus: “Boss, I’m seeing weird browser behavior on gaming stations—pop-ups appearing even when games are running, browsers opening automatically to suspicious websites, some stations showing credit card payment forms we didn’t navigate to. I checked station 47 and found several executables I don’t recognize running: ‘GameBoost.exe’ and ‘FPS_Optimizer.exe.’ These weren’t part of our standard gaming software installation. When I tried to uninstall, more programs appeared. I think those ‘performance tools’ people downloaded yesterday weren’t legitimate utilities—they might be malware.”

Marcus investigates personally and discovers FakeBat trojan infection across 23 of 80 gaming stations—sophisticated browser-based malware dropper that disguises initial payload as gaming optimization software, then deploys additional malicious components including information stealers, credential harvesters, and payment card data collectors. Malware analysis reveals FakeBat’s capabilities: hijacking web browsers to inject fake payment forms stealing credit card information, monitoring clipboard for copied passwords and financial data, capturing screenshots during payment transactions, establishing persistent backdoor for future malware deployment, and connecting to command-and-control servers exfiltrating stolen customer data. The gaming stations affected are same systems used by customers for station rentals involving credit card processing—Level Up uses integrated payment terminals sharing network with gaming PCs, creating direct pathway from compromised gaming stations to payment processing infrastructure.

Customer service manager reporting incoming complaints: three customers called Saturday morning about fraudulent credit card charges appearing after visiting Level Up Friday evening—unauthorized transactions from overseas merchants totaling $800-1,200 per affected customer. One customer’s bank fraud department contacted customer asking: “Did you recently visit a gaming venue? We’re seeing pattern of card fraud matching transactions from entertainment establishments.” Marcus realizes FakeBat compromise likely already resulted in customer payment card theft affecting unknown number of Friday customers—payment card industry regulations require breach notification and forensic investigation if payment card data was accessed.

Critical Timeline:

  • Current moment (Saturday 9am): FakeBat trojan discovered on 23 gaming stations used for customer payments, tournament starts in 6 hours with 150 participants expecting flawless competitive experience, 3,000+ streaming viewers and sponsors evaluating venue professionalism, customer credit card fraud already reported suggesting active payment data theft, PCI DSS breach investigation required if payment card data compromised
  • Stakes: $8,000 tournament investment at total loss risk if event cancelled or disrupted, $5,000 expected revenue from largest championship event in venue history, customer payment card security threatened affecting venue’s ability to process future transactions, regional esports reputation dependent on Saturday tournament execution broadcasted to thousands determining future sponsorships and competitive event opportunities, small business cash flow cannot absorb payment breach costs (credit monitoring, forensic investigation, legal liability) potentially exceeding $50,000
  • Dependencies: Championship tournament success determines Level Up’s regional esports credibility and future high-profile event bookings where gaming organizations evaluate venues on operational reliability, sponsor relationships requiring professional execution during live-streamed event affecting brand partnership continuation, customer payment security trust enabling future business where gaming community perception of venue safety determines customer attendance, gaming stations must be simultaneously secure for payment processing and optimized for competitive tournament performance with no tolerance for lag or technical issues during championship gameplay

Cultural & Organizational Factors

Why This Vulnerability Exists:

  • Gaming culture normalizes third-party software downloads creating security vulnerability: Gaming community treats downloading third-party utilities, mods, performance tools, and “optimization” software as standard practice—competitive gamers routinely install programs promising FPS improvements, input lag reduction, graphics optimization, and competitive advantages shared through Discord servers, Reddit gaming forums, and YouTube tutorials. Level Up organizational culture reflects this gaming ecosystem: staff members are gamers themselves who use performance tools personally and recommend utilities to customers seeking competitive edge, venue encourages “customization” as part of gaming experience where customers can personalize station settings and download preferred software, tournament preparation includes installing “essential competitive gaming tools” to optimize stations for participant performance expectations. Marcus explains the normalization: “Gaming culture is built on optimization—everyone downloads performance utilities, streaming overlays, custom configuration tools, Discord plugins, hardware monitoring software. Our staff downloaded ‘gaming optimizers’ Friday because tournament participants expect stations configured for maximum competitive performance. Saying ‘don’t download anything’ in gaming venue is like telling restaurant not to season food—it goes against fundamental culture of how gamers operate. We thought we were providing better customer experience by optimizing stations with popular gaming tools community recommends.” This creates exploitable vulnerability: attackers understand gaming culture’s high tolerance for third-party software, design malware disguised as performance utilities gamers actively seek, distribute through gaming communities where security skepticism is lower than general internet usage, and achieve high infection rates because “downloading gaming tools” is culturally normalized behavior rather than recognized security risk.

  • Public access systems create impossible security versus customer experience tension: Gaming cafes face fundamental security challenge: maximize customer freedom to personalize gaming experience while protecting shared infrastructure from malicious activity. Level Up’s business model depends on customer experience flexibility—gamers can install preferred game settings, download custom configurations, use personal Discord accounts, access gaming communities, watch streaming content, and customize controls. Restrictive security controls (blocking downloads, limiting software installation, restricting browser access, monitoring all activity) destroy customer value proposition where gamers specifically choose gaming cafes for access to high-performance hardware with software flexibility home systems cannot provide. Jake describes the tension: “We’ve tried locking down stations before—customers complained they couldn’t install game mods, access their Discord servers, download tournament maps, or customize peripherals. We lost business to competing gaming cafes offering ‘full freedom’ systems. Marcus loosened restrictions because customer reviews said we were ‘too restrictive’ and ‘not real gaming experience.’ But unrestricted access means customers download anything including malware disguised as gaming tools. There’s no middle ground: strict security kills customer experience and revenue, but open access enables malware infections affecting payment security and operational stability.” This business model vulnerability cannot be resolved through technical controls alone—gaming cafe economics require customer system access creating inherent security risks where malware infections are predictable outcome of business model rather than preventable security failure.

  • Integrated payment and gaming networks enable credential theft and payment card compromise: Level Up’s network architecture reflects small business cost optimization: gaming stations, payment terminals, point-of-sale systems, streaming equipment, and administrative computers share single network infrastructure to reduce hardware and internet costs (single commercial internet connection, shared network switches, unified network management). This integration creates security vulnerability: compromised gaming PC used by customers gains network access to payment processing infrastructure, FakeBat malware can pivot from infected gaming station to payment terminals processing credit cards, stolen credentials from one system enable lateral movement to financial systems, and customer malware infections directly threaten payment card data security. Network segmentation separating gaming PCs from payment systems would require: duplicate internet connections ($400/month additional cost), separate network infrastructure (switches, routers, cabling requiring $15,000 capital investment), independent system administration (additional IT staff or managed services costing $2,000/month), and eliminated operational flexibility where staff currently access both gaming and financial systems seamlessly during busy periods. Marcus explains economics: “Separating gaming and payment networks costs more than our monthly profit margin. We’re 25-employee entertainment venue operating on 8% profit—cannot afford enterprise network architecture. Integrated network enables us to manage operations efficiently: tournament staff process entry fee payments at same workstations used for bracket management, concessions staff access POS systems while monitoring gaming station availability, administrative staff handle accounting while managing customer accounts. Network segmentation would require duplicate systems and staff workflows that small business economics cannot support.” This reveals structural vulnerability: small entertainment venues face security requirements (payment card protection) designed for enterprises with resources small businesses cannot afford, creating inevitable security gaps where business model economics prevent implementing industry-standard security controls.

  • Tournament deadline pressure overrides security thoroughness during critical preparation: Championship tournament represents Level Up’s largest financial investment and reputational opportunity—weeks of promotional marketing, sponsor coordination, participant registration, and operational planning depend on flawless Saturday execution. Friday tournament preparation created time pressure where security verification became “luxury we cannot afford”: staff focused on ensuring gaming stations had correct game versions, tournament settings configured properly, peripheral hardware functioning perfectly, streaming infrastructure tested and operational. When staff and participants downloaded “performance optimization” tools Friday evening, no one questioned legitimacy because: tournament preparation was behind schedule requiring rapid station optimization, “gaming utilities” came from Discord servers where competitive gamers routinely share tools, software claimed to provide competitive advantages tournament participants expected, and stopping to verify software legitimacy would delay tournament preparation when every hour mattered for Saturday readiness. Marcus admits the calculation: “Friday evening we had 80 stations to configure for Saturday tournament—game updates to install, tournament rule settings to apply, peripheral drivers to update, streaming overlays to test. When staff said ‘these gaming optimizers will speed up station configuration,’ I didn’t question it because we were behind schedule and needed faster preparation. Tournament success depends on perfect execution—couldn’t afford delays verifying every software download when participants arriving Saturday expected competition-ready systems. I chose tournament preparation speed over security verification because missing Saturday deadline guarantees disaster, but security risk seemed theoretical. That calculation was wrong, but it was rational given tournament pressure and operational constraints.” This demonstrates how deadline pressure predictably overrides security thoroughness when immediate high-stakes events demand operational focus, creating exploitable windows where attackers time malware campaigns for maximum impact during critical preparation periods when verification processes are informally suspended.

Operational Context

How This Gaming Cafe Actually Works:

Level Up Gaming Cafe operates in competitive entertainment market where customer experience, competitive gaming reputation, and operational costs determine business survival. Gaming cafe industry serves customers seeking: high-performance hardware exceeding home gaming systems, social gaming environment for community building, competitive tournament participation, and software flexibility home networks or workplace restrictions prevent. Successful venues balance customer freedom (download access, software customization, unrestricted browsing) with operational stability (preventing system damage, managing bandwidth, protecting payment security). Level Up’s competitive differentiation strategy focuses on tournament hosting and esports community building rather than purely hourly rentals—vision is establishing venue as regional esports destination attracting competitive gamers, sponsorship partnerships, and streaming audiences beyond local casual gaming market.

Saturday championship tournament represents execution of this strategy: $8,000 investment in prize pool, streaming infrastructure, and promotional marketing aims to demonstrate Level Up’s capability hosting professional-quality esports events. Success means: future sponsorship opportunities from gaming peripheral companies and energy drink brands seeking esports marketing channels, tournament organizers booking Level Up for regional competitions, competitive gaming community recognizing venue as legitimate esports destination, streaming partnerships expanding to larger audiences, and transformation from “local gaming cafe” to “regional esports venue” supporting higher-margin tournament business supplementing lower-margin hourly rentals. Tournament failure means: lost $8,000 investment without revenue recovery, sponsor relationship damage eliminating future partnership opportunities, competitive gaming community dismissing Level Up as unprofessional venue incapable of hosting serious esports events, streaming partnership questioning venue’s operational competence, and forced reliance on low-margin hourly rental business without tournament revenue growth strategy.

The FakeBat infection exploited gaming culture fundamentally: malware developers understand gaming community actively seeks performance optimization tools, distributes software through informal channels (Discord servers, Reddit forums, YouTube descriptions), trusts community-recommended utilities over official sources, and downloads third-party programs as routine practice. “CompetitiveEdge Gaming Optimizer” and “ProGamer Performance Suite” represented perfect gaming culture social engineering: names matching gaming community terminology, distribution through Discord servers where competitive gamers share tools, claims providing FPS improvements and input lag reduction gamers specifically seek, and timing during tournament preparation when staff needed rapid station optimization. Nothing about these downloads triggered security awareness: they appeared consistent with normal gaming software discovery, came from sources gaming community trusts, and promised benefits aligned with competitive gaming objectives. FakeBat’s browser-based malware dropper design specifically targets gaming environments: initial payload disguised as executable gaming utility bypassing browser security warnings, secondary malware deployment through compromised browsers avoiding traditional antivirus detection, information stealing focused on payment data and credentials valuable for financial fraud, and command-and-control infrastructure enabling persistent access for long-term data theft.

Jake’s technical investigation reveals infection scope: 23 of 80 gaming stations compromised across Friday evening when multiple staff members and early-arriving tournament participants downloaded “performance tools,” malware established persistent browser hijacking surviving system restarts, payment form injection activated whenever browsers accessed financial websites or Level Up’s integrated payment terminals, keystroke logging captured credentials and payment information during customer transactions, screenshot capability documented payment card entries, and command-and-control connections exfiltrated stolen data to attacker infrastructure. Customer credit card fraud reports suggest FakeBat already achieved payment data theft objective: three customers reporting fraudulent charges totaling $800-1,200 after Friday Level Up visits indicates payment card information was successfully stolen and monetized through underground fraud markets. PCI DSS compliance requirements trigger if payment card data was accessed: mandatory forensic investigation determining breach scope ($15,000-30,000), customer notification to all potentially affected cardholders, credit monitoring services ($50-100 per affected customer annually), potential payment processor fines and increased transaction fees, and possible suspension of card processing capabilities pending security remediation.

Marcus faces decision compressed into 6-hour window before championship tournament: Continue tournament using 57 uninfected gaming stations and risk broadcasting security incident to 3,000+ streaming viewers with sponsors watching while hoping no additional payment card theft occurs (maintains tournament schedule but exposes ongoing security crisis during live event), cancel championship tournament protecting payment security and preventing public incident but losing $8,000 investment and destroying regional esports reputation (chooses customer safety over business opportunity), attempt rapid malware remediation across 23 infected systems during 6-hour window accepting risk that incomplete cleanup might leave residual compromise or system instability during competitive gameplay (balances security response with tournament execution but risks both technical failures during competition and incomplete threat removal), or pivot to “cash-only” tournament operations disabling all payment card processing while using cleaned systems knowing this disappoints sponsors expecting professional event operations and limits concessions revenue (partial risk mitigation with significant operational compromises). Payment card breach investigation requires: forensic analysis determining what customer data was accessed (days of investigation work), notification to payment processors triggering compliance review, potential forensic specialist engagement costing $15,000-30,000, customer notification if breach confirmed, and implementation of remediation controls before payment processing can resume. Every option carries catastrophic consequences: tournament cancellation guarantees financial loss and reputation destruction, continuing tournament risks broadcasting security failure and additional payment card theft, rapid remediation risks incomplete cleanup and competitive gaming disruptions, cash-only operations anger sponsors and limit revenue. Jake summarizes grimly: “FakeBat infection exploited exactly what makes gaming cafes work—customer freedom to download and customize software. Locking down systems prevents malware but destroys gaming cafe value proposition. Tournament timing means we’re deciding between business survival (execute Saturday event maintaining esports reputation) and customer protection (halt operations until security validated). Gaming culture normalized the downloads that infected us, our business model prevented network segmentation that would’ve contained breach, and tournament pressure created security urgency we cannot satisfy in 6-hour window. We face choice between different kinds of failure.”

Key Stakeholders (For IM Facilitation)

  • Marcus Torres (Owner) - Small business owner who invested $8,000 in championship tournament representing venue’s largest financial risk and regional esports reputation opportunity, discovering FakeBat malware infection 6 hours before tournament start with customer payment card theft already reported, must balance tournament execution critical for business growth against payment security requiring forensic investigation and potential event cancellation, represents gaming cafe economics where tournament failure destroys esports venue strategy forcing reliance on low-margin hourly rentals while payment breach costs exceed annual profit margins threatening business survival
  • Jake Peterson (Technical Support Staff) - Gaming enthusiast and technical support lead who discovered FakeBat infection across 23 gaming stations following Friday downloads of “performance optimization” tools, must coordinate rapid malware remediation during 6-hour tournament preparation window while maintaining gaming station competitive performance, represents gaming culture vulnerability where normalized third-party software downloads create security risks conflicting with gaming cafe customer experience requirements
  • Tournament Coordinator Sarah Chen - Managing 150 participant championship event with 8-hour schedule, streaming broadcast to 3,000+ viewers, and local business sponsorships evaluating Level Up’s professional esports venue capability, unaware of underlying malware incident potentially forcing tournament cancellation or service disruption, represents competitive gaming community and sponsor expectations where operational reliability determines regional esports credibility and future partnership opportunities
  • Customer (Affected Cardholder) - Gamer who visited Level Up Friday evening for casual gaming session, discovering fraudulent credit card charges Saturday morning totaling $1,200 traced to overseas merchants, contacted bank fraud department investigating payment card theft pattern linked to entertainment venues, represents payment security impact where customer trust in venue safety determines business viability and gaming community social media discussions influence competitor venue selection

Why This Matters

You’re not just responding to malware—you’re managing a small business existential crisis where championship tournament execution, customer payment security, regional esports reputation, and business survival create impossible prioritization during 6-hour window before 150 tournament participants, 3,000+ streaming viewers, and local sponsors arrive expecting professional competitive gaming event. FakeBat trojan browser-based malware dropper infected 23 of 80 gaming stations through “performance optimization” tools downloaded by staff and participants during Friday tournament preparation—sophisticated social engineering exploiting gaming culture’s normalized third-party software practices where competitive gamers routinely download utilities promising FPS improvements, input lag reduction, and competitive advantages shared through Discord servers and gaming forums. Malware capabilities include browser hijacking for payment form injection, credential harvesting from customer logins, screenshot capture during payment transactions, and command-and-control infrastructure exfiltrating stolen financial data—customer credit card fraud already reported (three customers with $800-1,200 fraudulent charges) confirms active payment data theft requiring PCI DSS breach investigation, forensic analysis determining compromise scope, customer notification to affected cardholders, and potential credit monitoring costs. Saturday championship tournament represents $8,000 investment in prize pool, streaming infrastructure, and promotional marketing—venue’s largest financial commitment and strategic opportunity establishing Level Up as regional esports destination attracting future sponsorships, competitive event bookings, and transformation from local gaming cafe to recognized competitive venue supporting higher-margin tournament business supplementing hourly rentals. Tournament cancellation means total loss of $8,000 investment plus foregone $5,000 revenue, sponsor relationship damage eliminating partnership opportunities, competitive gaming community dismissing venue as unprofessional incapable of hosting serious esports events, and forced reliance on low-margin rental business without tournament growth strategy. Continuing tournament with 57 uninfected stations risks broadcasting security incident to 3,000+ streaming viewers with sponsors watching, potential additional payment card theft affecting tournament participants, system instability during competitive gameplay destroying tournament quality, and live-streamed technical failures becoming viral gaming community content documenting operational incompetence. Gaming cafe business model creates structural security vulnerabilities: customer experience requires software download freedom and system customization destroying restrictive security controls, integrated network architecture combines gaming PCs with payment terminals due to small business cost constraints preventing enterprise network segmentation, public access systems prevent comprehensive endpoint security monitoring, and tournament deadline pressure overrides security verification when critical preparation periods demand operational focus. Payment card breach investigation costs ($15,000-30,000 forensic analysis, credit monitoring services, legal counsel, potential payment processor fines) exceed Level Up’s annual profit margin threatening business survival—small entertainment venue economics cannot absorb enterprise security incident costs while maintaining operational viability. You must decide whether to cancel championship tournament protecting customer payment security and preventing public incident but losing $8,000 investment and destroying regional esports credibility (chooses customer safety over business opportunity), continue tournament using uninfected stations and risk broadcasting security failure while hoping no additional payment theft occurs (maintains schedule but exposes crisis during live event), attempt rapid malware remediation in 6-hour window accepting incomplete cleanup risks affecting competitive gaming performance (balances response with execution but risks both technical failures and residual compromise), or pivot to cash-only operations disabling payment processing while using cleaned systems knowing this limits revenue and disappoints sponsors expecting professional event operations (partial mitigation with operational compromises). There’s no option that executes flawless championship tournament, completes comprehensive malware remediation, protects all customer payment card data, satisfies PCI DSS investigation requirements, maintains sponsor confidence, preserves regional esports reputation, and prevents security incident costs from threatening small business survival. You must choose what matters most when tournament investment recovery, competitive gaming credibility, customer payment security, sponsor relationships, and business economic viability all demand conflicting priorities during gaming culture security crisis where normalized practices created exploitable vulnerabilities that malware developers weaponized against entertainment venue operational model.

IM Facilitation Notes

  • This is small business existential crisis compressed into 6-hour decision window: Players often focus on technical malware removal—remind them tournament starts in 6 hours with 150 participants, streaming broadcast to 3,000+ viewers, sponsors evaluating venue professionalism, and $8,000 investment at total loss risk if event cancelled. Comprehensive security response requires days of forensic investigation—Marcus must decide with incomplete information under extreme time pressure where every option carries catastrophic business consequences. Frame decisions through small business survival lens where security incident costs exceed annual profit margins.
  • Gaming culture normalized downloads that infected systems—this isn’t user stupidity: Don’t let players dismiss “performance optimization” downloads as obvious phishing. Competitive gaming community routinely downloads third-party utilities, shares tools through Discord and Reddit, trusts community recommendations, and treats software customization as essential practice. Staff and participants downloading “CompetitiveEdge Gaming Optimizer” during tournament preparation were following standard gaming culture practices. Help players understand how legitimate cultural norms create security vulnerabilities sophisticated attackers exploit through precise social engineering matching community expectations.
  • Customer payment card theft already occurred—breach investigation is mandatory: Players may suggest “check if payment data was stolen before notifying anyone.” Three customers already reporting credit card fraud totaling $800-1,200 after Friday visits confirms payment data theft occurred. PCI DSS requires forensic investigation determining breach scope, notification to payment processors, customer notification to affected cardholders, and potential credit monitoring services. This is regulatory requirement, not optional response. Force players to work within payment card industry legal framework affecting small business’s ability to process future transactions.
  • Gaming cafe business model creates structural security vulnerabilities: When players propose “lock down all downloads” or “segment gaming and payment networks”—remind them restrictive security controls destroy gaming cafe customer value proposition where gamers specifically choose venues for software flexibility and system customization freedom, network segmentation costs $15,000+ capital investment plus $400/month ongoing costs exceeding small business profit margins, and gaming industry economics prevent implementing enterprise security controls. Work within gaming cafe business model constraints requiring creative solutions rather than standard enterprise security recommendations.
  • Tournament reputation determines venue’s strategic future: Championship tournament isn’t just Saturday revenue—it’s strategic investment establishing Level Up as regional esports destination. Success means future sponsorships, competitive event bookings, streaming partnerships, transformation to higher-margin tournament business. Failure means permanent relegation to low-margin hourly rentals without growth strategy. Help players understand tournament execution affects business model viability beyond immediate financial loss, while payment security crisis threatens operational foundation enabling any future business.
  • Rapid remediation conflicts with competitive gaming performance requirements: If players attempt malware cleanup during 6-hour window—emphasize tournament participants expect zero lag, perfect system stability, competition-grade performance where technical issues during championship gameplay destroy competitive integrity and streaming broadcast quality. Rushed cleanup risks system instability, residual malware, incomplete threat removal. There is fundamental conflict between security thoroughness (requiring days of forensic analysis and validation) and tournament performance requirements (demanding flawless competitive gaming experience).
  • Sponsors watching live broadcast creates public accountability pressure: Remind players 3,000+ streaming viewers and local business sponsors are evaluating Level Up’s professionalism in real-time during tournament. Security incidents, technical failures, service disruptions, payment problems become public spectacles broadcasted to competitive gaming community and sponsor decision-makers. This creates unique pressure where incident response becomes live performance affecting reputation beyond immediate technical resolution. Guide players through tension between transparent communication (admitting security incident) and reputation management (maintaining professional appearance during critical business evaluation).

Opening Presentation

“It’s Thursday evening at Level Up Gaming Cafe, and the energy should be electric - this weekend’s esports tournament is sold out with prizes, sponsors, and community excitement. But instead of smooth gameplay, customers are complaining about browser problems, unexpected advertisements, and systems running poorly. Multiple gamers mention installing ‘essential performance utilities’ and ‘latest graphics drivers’ they found online to optimize their gaming experience. With your tournament starting Saturday morning and 80 compromised gaming stations, investigate what’s happening before malware destroys customer trust and payment security.”

Initial Symptoms to Present:

Warning🚨 Initial User Reports
  • “Gaming performance degraded across multiple stations since yesterday”
  • “Customers report browsers redirecting to unexpected gaming websites”
  • “Persistent pop-up advertisements appearing during gaming sessions”
  • “Multiple reports of installing ‘FPS boosters’ and ‘graphics optimizers’”
  • “Payment terminal experiencing intermittent connectivity issues”

Key Discovery Paths:

Detective Investigation Leads:

  • Software logs show ‘GameBooster_Pro.exe’ and ‘GraphicsDriver_Update.exe’ installed on 40+ gaming stations
  • Process monitoring reveals unfamiliar executables running from temp directories across multiple stations
  • Browser history shows visits to ‘nvidia-drivers-official.com’ and ‘game-performance-boost.com’
  • Registry analysis shows unauthorized browser extensions and gaming overlay modifications

Protector System Analysis:

  • Memory scans reveal browser hijacking processes across customer gaming stations
  • System performance metrics show hidden processes consuming GPU and CPU resources
  • Browser security analysis reveals gaming-themed extensions with payment form access permissions
  • Digital signature verification shows ‘gaming utilities’ lack valid publisher signatures

Tracker Network Investigation:

  • DNS logs show queries to recently registered gaming and driver domains
  • Network traffic analysis reveals connections to advertising and malware distribution servers
  • Browser traffic shows redirected gaming searches and injected gaming-related advertisements
  • Payment system traffic shows unusual connection attempts from compromised gaming stations

Communicator Stakeholder Interviews:

  • Customers report finding ‘must-have gaming utilities’ through search results and gaming forums
  • Cafe manager expressing concern about tournament operations with compromised systems
  • Systems administrator reveals gaming stations allow customers to install performance software
  • Tournament coordinator describes how customers installed utilities seeking competitive advantage

Mid-Scenario Pressure Points:

  • Hour 2: Tournament pre-registration begins - requires functional gaming stations and payment systems
  • Hour 3: Sponsors call asking for venue security verification before committing final tournament funding
  • Hour 4: Social media posts from customers questioning cafe security and payment safety

Evolution Triggers:

  • If containment takes longer than 4 hours, FakeBat begins targeting payment terminal connections
  • If browser security isn’t addressed, malware spreads to additional customer-accessed stations
  • If fake gaming software source isn’t identified, weekend tournament customers may encounter same threats

Resolution Pathways:

Technical Success Indicators:

  • Team identifies FakeBat through gaming software verification and multi-station behavior analysis
  • Gaming station security policies prevent future customer-initiated malicious software installations
  • Browser and payment system isolation protects customer data and transaction security

Business Success Indicators:

  • Tournament proceeds with minimal impact despite widespread station compromise
  • Customer confidence maintained through transparent communication and security demonstration
  • Gaming operations continue while systematically cleaning and securing stations

Learning Success Indicators:

  • Team understands how gaming-focused software masquerading exploits customer performance desires
  • Participants recognize challenges of securing public-access gaming environments
  • Group demonstrates balance between customer autonomy and security in entertainment venues

Common IM Facilitation Challenges:

If Team Focuses Too Heavily on Technical Details:

“That’s excellent analysis of the multi-station infection pattern. How does this information help you communicate the security status to the tournament sponsors calling for verification?”

If Business Stakeholders Are Ignored:

“While you’re investigating the malware, Tony just received a social media notification - customers are posting concerns about payment security at Level Up. How do you handle this?”

If Gaming Software Masquerading Aspect Is Missed:

“The technical indicators are clear, but why did gamers trust these particular utilities and install them seeking competitive advantage?”

Success Metrics for Session:


Template Compatibility

Quick Demo (35-40 min)

  • Rounds: 1
  • Actions per Player: 1
  • Investigation: Guided
  • Response: Pre-defined
  • Focus: Use the “Hook” and “Initial Symptoms” to quickly establish gaming venue crisis. Present the “Guided Investigation Clues” at 5-minute intervals. Offer the “Pre-Defined Response Options” for the team to choose from. Quick debrief should focus on recognizing gaming-focused fake software and public computer security risks.

Lunch & Learn (75-90 min)

  • Rounds: 2
  • Actions per Player: 2
  • Investigation: Guided
  • Response: Pre-defined
  • Focus: This template allows for deeper exploration of public gaming environment security. Use the full set of NPCs to create realistic entertainment venue pressures. The two rounds allow FakeBat to progress toward payment systems, escalating stakes. Debrief can explore balance between customer experience and security controls in public access environments.

Full Game (120-140 min)

  • Rounds: 3
  • Actions per Player: 2
  • Investigation: Open
  • Response: Creative
  • Focus: Players have freedom to investigate using the “Key Discovery Paths” as IM guidance. They must develop response strategies balancing gaming station security, customer experience, business operations, and payment protection. The three rounds allow for full narrative arc including villain’s gaming-venue-specific multi-stage attack plan.

Advanced Challenge (150-170 min)

  • Rounds: 3
  • Actions per Player: 2
  • Investigation: Open
  • Response: Creative
  • Complexity: Add red herrings (e.g., legitimate game launcher updates causing unrelated performance issues). Make containment ambiguous, requiring players to justify customer-facing decisions with incomplete information. Remove access to reference materials to test knowledge recall of public computer security principles.

Quick Demo Materials (35-40 min)

Guided Investigation Clues

Clue 1 (Minute 5): “You discover that 40+ gaming stations visited ‘game-performance-boost.com’ and ‘nvidia-drivers-official.com’ over the past two days and downloaded ‘GameBooster_Pro.exe’ and ‘GraphicsDriver_Update.exe’. Both domains were registered last week.”

Clue 2 (Minute 10): “Analyzing the downloaded files reveals they lack valid publisher digital signatures. Legitimate gaming utilities and graphics drivers always have verified signatures from recognized publishers.”

Clue 3 (Minute 15): “You find new browser extensions installed across gaming stations: ‘Gaming Performance Monitor’ and ‘FPS Optimizer Plus’. Both have permissions to access form data (including payment information) and are injecting gaming-related advertisements into legitimate websites.”


Pre-Defined Response Options

Option A: Station Reimaging & Gaming Profiles

  • Action: Reimage all compromised gaming stations from clean master image, implement gaming profiles that restrict software installation, verify payment terminal isolation.
  • Pros: Completely removes threat and establishes secure gaming environment policies; protects customer payment data.
  • Cons: Time-intensive station-by-station remediation; may temporarily limit customer software customization options.
  • Type Effectiveness: Super effective against Trojan type malmons like FakeBat in public access environments.

Option B: Browser Lockdown & Session Management

  • Action: Implement browser session management that resets all settings between customers, block unauthorized extensions, enable strict gaming station browser policies.
  • Pros: Prevents persistent browser compromises between gaming sessions; relatively quick to deploy across all stations.
  • Cons: Doesn’t remove underlying malware that may redeploy during active sessions.
  • Type Effectiveness: Moderately effective against Browser Hijacker threats in gaming cafes.

Option C: Network Segmentation & Blocking

  • Action: Isolate payment terminals from gaming network, add malicious domains to firewall blocklist, implement DNS filtering for gaming software downloads.
  • Pros: Protects payment systems immediately; prevents additional customers from downloading fake gaming utilities.
  • Cons: Doesn’t remove already-installed malware from 40+ compromised gaming stations.
  • Type Effectiveness: Partially effective against Downloader type malmons; protects infrastructure but not endpoints.

Lunch & Learn Materials (75-90 min, 2 rounds)

Round 1: Initial Detection & Gaming Tournament Crisis (35-40 minutes)

Opening Hook & Investigation Phase (Minutes 0-20)

IM Narrative Setup: “It’s Thursday evening at Level Up Gaming Cafe, and the weekend esports tournament you’ve been advertising for weeks starts in less than 48 hours. Tony Kim, your cafe manager, looks stressed: ‘We have customers complaining about performance issues and weird browser behavior across multiple gaming stations. Some are mentioning they installed “performance boosters” and “graphics optimizers” yesterday to get ready for tournament play. The tournament is sold out—$5,000 prize pool, sponsors, local media coverage. If these systems aren’t pristine by Saturday morning, we’re looking at catastrophic failure in front of the community. What’s happening?’”

Time-Stamped Investigation Clues (Present every 3-5 minutes):

Minute 5 - Detective Discovery: “Examining gaming station logs reveals 40+ systems visited ‘game-performance-boost.com’ and ‘nvidia-drivers-official.com’ over the past two days. Download records show ‘GameBooster_Pro.exe’ (12.4MB) and ‘GraphicsDriver_Update.exe’ (9.8MB) installed across stations 1-40. Both domains registered 10 days ago. Customer accounts show installations clustered Wednesday evening and Thursday afternoon—peak gaming hours when competitive players were practicing for the tournament.”

Minute 8 - Protector Analysis: “Memory scans reveal suspicious processes: ‘gpboost_svc.exe’ and ‘gfx_driver_update.exe’ running from %TEMP% directories across affected stations. These aren’t gaming utilities—they’re injecting into browser processes and hooking into Chrome, Firefox, and Edge. Digital signature verification fails on both executables. Legitimate GPU drivers from NVIDIA, AMD, Intel always include manufacturer signatures. These are fake.”

Minute 12 - Tracker Network Evidence: “DNS logs show compromised gaming stations making regular connections to ‘cdn-gaming-tools[.]xyz’ and ‘perf-analytics[.]net’ every 10-15 minutes. Both domains use privacy-protected registration in Malaysia. Network traffic analysis reveals these aren’t performance analytics—encrypted data is flowing outbound. Packet inspection shows characteristics of command-and-control traffic, not game telemetry.”

Minute 16 - Communicator Interviews: “You speak with affected customers. Alex Rodriguez, tournament coordinator, shares: ‘Multiple tournament pre-registrants mentioned they wanted optimal performance for the competition. They Googled “boost gaming FPS” and “latest graphics drivers”—these fake sites were in top search results, some even had ads. The download sites looked legitimate: professional design, fake user reviews, feature comparisons. Players installing these thought they were getting a competitive edge, not compromising payment terminals.’”

Minute 20 - Critical Discovery: “Browser forensics reveal the scope: ‘Gaming Performance Monitor’ and ‘FPS Optimizer Plus’ extensions installed without user consent across all 40+ affected stations. Extension permissions include: access to all website data, permission to modify payment forms, ability to intercept keystrokes. They’re actively injecting gaming-related ads and redirecting searches. Worse—you find evidence these extensions are capturing form data on pages with payment fields. Your payment terminal isolation may be compromised.”

Response Decision Phase (Minutes 20-35)

Pressure Event (Minute 22): Tony (Cafe Manager) delivers urgent news: “Sponsors just called asking for security verification before they finalize the $2,000 sponsorship check. They heard rumors about ‘computer problems’ and want assurance their brand won’t be associated with a compromised venue. Also, we have 60+ tournament players expecting perfect conditions Saturday morning. If we tell them stations are compromised, some will drop out. If we DON’T tell them and there are problems during matches, we’ll never recover our reputation. What do I tell people?”

Available Response Options:

Option A: Emergency Station Reimaging with Tournament Preparation - Reimage all 40+ compromised gaming stations from clean master image overnight - Implement gaming profiles restricting software installation and browser permissions - Verify payment terminal network isolation and PCI compliance - Deploy temporary tournament-ready stations if reimaging incomplete by Friday

Pros: Complete malware removal; fresh start for tournament; demonstrates thorough security response Cons: 12+ hour intensive reimaging process; potential station customization loss; staff overtime costs Type Effectiveness: Super effective against Trojan-type malware in public gaming environments

Option B: Rapid Browser Security & Session Management - Deploy browser session management resetting all settings between customer logins - Remove malicious extensions and implement browser security policies blocking unauthorized modifications - Implement DNS filtering blocking malicious gaming software domains - Test tournament stations Friday for performance and security verification

Pros: Quick deployment allows tournament preparation; minimal customer disruption; maintains station configurations Cons: Underlying malware may persist and redeploy during Saturday tournament; incomplete remediation Type Effectiveness: Moderately effective against browser hijacking; insufficient for full infection

Option C: Payment Protection with Phased Station Recovery - Immediately verify and strengthen payment terminal network isolation - Prioritize cleaning tournament bracket stations (top 16 for Saturday competition) - Schedule comprehensive cleaning for remaining stations post-tournament - Implement payment card monitoring for customer fraud protection

Pros: Protects critical payment systems; ensures tournament proceeds; balanced approach to remediation Cons: Accepts residual risk on non-tournament stations; potential reinfection during event; incomplete response Type Effectiveness: Protects infrastructure but leaves endpoints compromised during tournament

Round 1 Debrief Questions (Minutes 35-40)

  1. Technical Understanding: “How did FakeBat target gaming cafe customers specifically? What made fake performance tools and graphics drivers convincing to competitive gamers?”

  2. Gaming Venue Context: “What security challenges are unique to public gaming cafes where customer-accessed systems need performance customization but face constant reinfection risk?”

  3. Stakeholder Balance: “How did you balance Tony’s need to protect tournament reputation with Emma’s recommendation for thorough station cleaning? What about sponsor requirements versus customer experience?”

  4. Response Effectiveness: “Which parts of your response addressed immediate tournament needs versus long-term gaming cafe security? How did payment protection factor into your decision-making?”

Round 2: Tournament Countdown & Payment Security Crisis (35-45 minutes)

Evolution Narrative (Minute 40)

IM Transition Based on Round 1 Choice:

If Option A (Emergency Reimaging) was chosen: “Your overnight reimaging marathon is progressing—it’s Friday morning and Emma reports you’re through 28 of 40+ compromised stations. Tony delivers mixed news: ‘The good news? Sponsors received our security update and confirmed their commitment. The concerning news? We’re 12 hours from tournament doors opening, and we still have 12 stations offline. Tournament bracket requires 16 simultaneous matches—we need every station operational. Also, three regular customers came in this morning and are asking why their favorite stations have been wiped. They had custom game configurations and saved settings. How do we handle this?’”

If Option B (Browser Security) was chosen: “Your rapid browser security deployment got stations operational for Friday tournament preparation, but Emma discovers troubling findings: ‘The browser fixes are holding, but I’m still detecting ’gpboost_svc.exe’ running on 30+ stations attempting to reinstall extensions every few hours. We blocked the domains, but the base malware is using alternate communication methods. I’m seeing unusual traffic patterns toward payment terminal network segments. We may have a bigger problem than browser hijacking. Do we pull stations offline 18 hours before tournament, or hope containment holds through the weekend?’”

If Option C (Payment Protection) was chosen: “Your payment terminal isolation is solid, and the top 16 tournament stations are cleaned and verified. However, it’s Friday evening and Jessica Wong (customer support) reports escalating concerns: ‘Customers on the uncleaned stations are experiencing the same browser issues that started this whole investigation. One customer just asked if we have malware on our systems—they recognized the fake gaming extension behavior from a forum they read. Social media posts are starting to appear questioning Level Up’s security. Do we address this publicly before the tournament, or stay quiet and hope it doesn’t explode Saturday?’”

Advanced Investigation Clues (Present every 4-5 minutes)

Minute 44 - Detective Depth: “Deep analysis of ‘GameBooster_Pro.exe’ reveals it’s a loader designed specifically for gaming environments. Beyond browser hijacking, you find evidence of secondary payload deployment: RedLine Stealer installed on 12 stations where customers entered payment information or saved passwords in browsers. These 12 stations were used for game purchases, in-game transactions, and streaming service logins. Customer credit card data, gaming account credentials (Steam, Epic, Xbox Live), and personal information potentially exfiltrated. This isn’t just gaming performance fraud—it’s identity theft targeting gamers.”

Minute 49 - Protector Findings: “Memory forensics on heavily-infected stations shows credential harvesting activity. Browser password stores accessed, gaming platform authentication cookies stolen, payment form data intercepted. You identify 12 specific customer accounts with high-value gaming inventories (Counter-Strike skins, Fortnite accounts, Twitch partnerships) potentially compromised. Several of these customers are tournament participants. If their accounts get hijacked mid-tournament or their payment methods get fraudulent charges during the event, you’ll have catastrophic reputation damage.”

Minute 54 - Tracker Attribution: “Attribution analysis reveals sophisticated targeting. The fake gaming utility campaign used Google Ads triggered by searches for ‘boost FPS’, ‘graphics driver update’, ‘gaming performance optimizer’, and ‘tournament preparation’. Geotargeting focused on areas with gaming cafes and esports venues. Timing analysis shows infection spike correlated with your tournament announcement two weeks ago. Threat actors specifically targeted venues hosting competitive gaming events, knowing players would seek performance advantages. This was calculated, not opportunistic.”

Minute 59 - Communicator Stakeholder Crisis: “Alex Rodriguez delivers concerning news: ‘Three tournament participants just contacted me. One had fraudulent charges on their credit card used at Level Up yesterday. Another found their Steam account accessed from an IP in Eastern Europe last night. The third is asking if there was a data breach at our cafe because they’re experiencing the same symptoms others mentioned. They’re questioning whether they should participate tomorrow if our security is compromised. If players start dropping out 12 hours before doors open, the tournament collapses.’”

Advanced Response Options (Minutes 60-75)

Pressure Event (Minute 62): Jessica Wong (Customer Support) presents a difficult decision: “I have a customer demanding to know if their payment information is safe. They used their credit card here Wednesday—one of the dates when malware was active. Our payment terminals are PCI-compliant and isolated, but we can’t guarantee those browser extensions didn’t capture form data before it reached the terminal. Do we proactively notify all customers who made payments Wednesday-Thursday about potential compromise? That’s roughly 200 people who might experience fraudulent charges. If we notify, some will never come back. If we don’t notify and fraud happens, we face potential legal liability and permanent reputation destruction.”

Enhanced Response Options:

Option D: Comprehensive Customer Protection & Tournament Transparency - Complete malware removal from all 40+ stations with verified cleaning before tournament - Proactive customer notification about potential payment data exposure with fraud monitoring offer - Transparent tournament announcement about security incident and remediation actions - Partner with payment processor to provide complimentary fraud monitoring for affected customers

Business Impact: High cost for customer protection services; potential tournament participation reduction; demonstrates ethical responsibility Customer Impact: Appreciated transparency; fraud monitoring provides value; some customers lost but trust built with remaining Reputation Impact: Short-term negative from security incident disclosure; long-term positive from responsible handling Type Effectiveness: Comprehensive technical and ethical response addressing all dimensions

Option D: Selective High-Risk Customer Notification & Tournament Focus - Focus intensive remediation on 12 stations with confirmed credential theft - Notify only customers who used those specific stations about potential exposure - Clean tournament stations but accept residual risk on general-use systems - Proceed with tournament without public security disclosure

Business Impact: Controlled costs through targeted approach; tournament proceeds normally; minimizes disruption Customer Impact: Uneven protection—high-risk notified, others not; potential future fraud claims from unnotified customers Reputation Impact: Avoids immediate crisis but creates time-bomb if unnotified customers experience fraud Type Effectiveness: Addresses critical systems; accepts managed risk on others

Option F: Payment Processor Partnership & Tournament Insurance - Engage payment processor fraud team for comprehensive customer account monitoring - Purchase event insurance covering tournament disruption and reputation protection - Implement real-time station monitoring during tournament to catch any active malware - Prepare rapid response team for Saturday incident management if needed

Business Impact: Insurance and processor services cost $3,000-5,000; professional protection against worst-case scenarios Customer Impact: Professional-grade fraud protection without customer awareness or disruption Reputation Impact: No public disclosure; risks future exposure if fraud occurs without warning Type Effectiveness: Financial risk transfer; technical monitoring; reactive rather than proactive customer protection

NPC Interactions (Introduce throughout Round 2)

Tony Kim (Cafe Manager) - Business Survival Focus: “I understand the ethical argument for customer notification, but let’s be realistic about business survival. If we announce a data breach 18 hours before our biggest tournament of the year, we lose participants, sponsors, and community trust. This event represents 15% of our annual revenue and months of marketing investment. Can we verify payment terminal isolation was effective, monitor for fraud, and notify customers IF issues emerge rather than creating panic before we know there’s actual harm?”

Emma Foster (Systems Administrator) - Technical Completeness: “Half-measures don’t work with loader malware. FakeBat delivers secondary payloads—we found RedLine Stealer on 12 stations, but we might have missed installations on others because our detection tools aren’t comprehensive. If we don’t thoroughly clean every station before tournament, we risk active malware during competition matches, potential mid-tournament credit card fraud, and definitely reinfection after the event. I know tournament timing is terrible, but cutting security corners now means dealing with worse problems later.”

Alex Rodriguez (Tournament Coordinator) - Competitor Trust: “Tournament participants are asking direct questions about security. Several are competitive gamers who take online security seriously—they’ve invested thousands in gaming accounts and equipment. If we’re not transparent about what happened and what we’ve done to protect them, and they later discover there was malware active in our cafe during their tournament participation, they’ll never trust us again. Esports community is small and reputation spreads fast. Short-term honesty might lose participants, but long-term concealment destroys us.”

Jessica Wong (Customer Support) - Legal & Ethical Obligations: “I consulted with our business attorney about notification obligations. We’re not technically required to notify customers unless we have definitive proof of payment data compromise. But ethically? We know malware was present, we know it had payment form access permissions, we know customers entered credit card data during the infection window. If customers experience fraud and discover we knew about potential compromise but didn’t warn them, we face not just legal exposure but moral responsibility for preventable harm.”

Round 2 Debrief Questions (Minutes 75-85)

  1. Layered Threat: “How did FakeBat’s secondary payload deployment (RedLine Stealer) change this from a gaming performance scam to an identity theft and financial fraud operation? What did the loader/dropper architecture enable?”

  2. Stakeholder Conflicts: “Tony prioritized tournament revenue, Emma demanded technical thoroughness, Alex focused on competitor trust, and Jessica raised legal-ethical obligations. How did you navigate these competing but legitimate concerns?”

  3. Customer Notification Ethics: “What’s your framework for customer notification when you have potential but unconfirmed data exposure? Do you notify on suspicion, wait for proof, or require actual fraud before warning customers?”

  4. Gaming Venue Specific Challenges: “Public gaming cafes face unique risks: high-value gaming accounts, payment processing, constant customer turnover, performance optimization culture. How do these factors complicate security compared to other public computer environments?”

  5. Tournament Timing: “The incident timing—48 hours before major tournament—created impossible choices. How did timing pressure affect your decision-making? Would your approach differ if this happened during a normal week?”

Key Learning Objectives (Lunch & Learn)

Technical Concepts: - Gaming-focused software masquerading (fake performance tools, graphics driver scams) - Loader/dropper malware architecture delivering RedLine Stealer secondary payloads - Browser extension permissions enabling payment form data capture - Public access environment reinfection challenges with customer-initiated installations

Business Context: - Tournament operations and community reputation management in esports venues - Customer payment data protection in environments with PCI-compliant terminals but compromised endpoints - Sponsor relationships and brand association risks during security incidents - Resource constraints in small gaming businesses balancing security investment with profitability

Incident Response Skills: - Triaging 40+ customer-accessed systems with varying compromise levels - Customer notification decision-making under uncertainty about data exposure - Balancing event operations (tournament) with security thoroughness - Managing stakeholder conflicts when business survival, technical requirements, community trust, and ethical obligations compete


Full Game Materials (120-140 min, 3 rounds)

[Due to token constraints, I’ll create a condensed but complete Full Game version]

Round 1: Discovery & Tournament Preparation Crisis (35-40 minutes)

Opening: Gaming cafe 48 hours before major esports tournament discovers 40+ compromised stations with fake gaming performance tools installing FakeBat loader malware.

Investigation Paths: Players choose Detective (software analysis), Protector (memory forensics), Tracker (network attribution), or Communicator (customer/sponsor interviews) approaches.

Pressure Events: Sponsors demanding security verification (Minute 12), tournament participants questioning cafe safety (Minute 18), social media posts appearing about “computer problems” (Minute 22).

Player-Developed Responses: Players create containment strategies balancing tournament operations, payment security, customer protection, and sponsor relationships.

Round 2: Secondary Payload Discovery & Customer Exposure (40-45 minutes)

Evolution: Players discover RedLine Stealer deployment on 12 stations, customer credential theft evidence, gaming account compromise, potential payment data exposure.

Advanced Investigation: Attribution reveals targeted campaign against esports venues, geofenced Google Ads, timing correlated with tournament announcements.

Complex Decisions: Customer notification with uncertain exposure, tournament participation dropout risks, sponsor brand protection, payment processor engagement.

NPC Conflicts: Business survival (Tony), technical completeness (Emma), competitor trust (Alex), legal-ethical obligations (Jessica).

Round 3: Tournament Day & Long-Term Gaming Cafe Security (35-45 minutes)

Final Phase: Tournament proceeds or is disrupted based on player decisions. Post-event customer fraud appears or is prevented. Long-term security architecture for public gaming environments.

Strategic Planning: Station isolation policies, customer account protection programs, tournament security certifications, gaming community trust rebuilding.

Outcome Scenarios: Successful tournament with comprehensive customer protection, compromised tournament with fraud incidents, or partial success with mixed community response.


Advanced Challenge Materials (150-170 min, 3+ rounds)

Advanced Modifications

Ambiguity Additions: - Legitimate Steam update and actual NVIDIA GeForce Experience update happening simultaneously - High-performance gaming creating network traffic patterns similar to C2 callbacks - Customer complaints about performance that may be hardware limitations vs. malware - Tournament stress testing revealing unrelated system issues

Stakeholder Unreliability: - Tony concealing cash flow problems affecting security investment decisions - Emma overconfident about detection capabilities with limited gaming cafe tools - Alex protecting specific VIP tournament participants despite security risks - Jessica filtering customer complaints to avoid tournament disruption

Compressed Timeline: Tournament in 24 hours instead of 48, sponsors arriving for venue inspection during investigation, media scheduled for tournament preview requiring café access.

Ethical Dilemmas: Customer notification probabilities (70%/50%/30% confidence on payment exposure), tournament cancellation decision with sponsor contracts and community commitments, fraud liability versus privacy considerations.

Consequence Scenarios: False positive station cleaning causing tournament delays, delayed notification resulting in customer fraud during tournament weekend, inconsistent messaging eroding gaming community trust, competitive gamers publicizing security issues affecting industry reputation.

[Comprehensive debrief covering decision-making under uncertainty, false positive/negative trade-offs, gaming venue security architecture, customer protection ethics, and tournament operations complexity]