Lunch & Learn Template
🍱 Lunch & Learn Template
Target Time: 75-90 minutes
This template provides a substantial collaborative session suitable for typical training slots, balancing guided structure with comfortable pacing for deeper engagement.
When to Use:
- Department training sessions.
- Team building activities focused on cybersecurity.
- Professional development workshops (e.g., skill refreshers).
- Regular security awareness sessions that go beyond basic lectures.
Pre-Configured Settings:
- MAJOR TIME IMPACT:
- Number of Rounds: 2 rounds
- Actions per Player: 2 actions per round
- MODERATE TIME IMPACT:
- Investigation Structure: Guided (IM presents clues on a timeline)
- Response Structure: Pre-defined (IM presents 2-3 clear options)
- Team Size: 4-6 players (standard roles recommended)
- MINOR TIME IMPACT:
- Success Mechanics: Dice/Cards (add an element of chance)
- Debrief Length: Standard (10 min)
- Turn Timer: None
- COMPLEXITY OPTIONS:
- Attack Complexity: Single or multi-stage (adaptable to team experience)
- Evidence Type: Clear containment
- Red Herrings: Absent
- Containment Clarity: Clear type effectiveness
- NPC Count: Full cast (4-6 NPCs for richer interaction)
- Badge Tracking: On
- Reference Materials: Available
Experience:
A comprehensive, collaborative session allowing players to engage with more complex scenarios and decision-making processes, supported by the IM. The dice mechanics introduce a realistic element of uncertainty.
Time Breakdown (Example 90-minute session):
- Introduction & Role Assignment: 10 minutes
- Scenario Briefing: 10 minutes
- Gameplay (2 rounds, 2 actions, Guided/Pre-defined): ~60 minutes
- Standard Debrief: 10 minutes
- Total: ~90 minutes
Customize This Template:
You can adjust individual options from this template to suit your needs.
- Reduce to 60 min: Change “Actions per Player” to 1 action per round.
- Add 15-20 min:
- Switch “Investigation Structure” to “Open”.
- Switch “Response Structure” to “Creative”.
- Make harder:
- Switch “Evidence Type” to “Subtle” or “Mixed”.
- Introduce “Red Herrings” (Present).
- Focus on learning: Ensure “Reference Materials” are available.
Recommended Scenarios & Malmons:
Suitable for scenarios that require a bit more investigation and a structured response. - Recommended Malmons: WannaCry, Noodle RAT, Raspberry Robin. - Recommended Scenarios: Initial Infection & Lateral Movement, Data Exfiltration (multi-stage).
Facilitation Notes:
- Encourage player discussion and collaboration within the guided framework.
- Manage the introduction of clues to maintain pace without overwhelming players.
- Explain dice mechanics clearly for fair and engaging outcomes.
- Facilitate a structured debrief to solidify learning outcomes and connect to real-world applications.
Lunch & Learn Prep Checklist
Pre-Session Materials (20-30 min prep)
Guided Investigation Clues (6-9 clues across 2 rounds):
- Round 1: Discovery & Identification (3-4 clues)
- Clue 1 (Minute 5): Initial anomaly or user report
- Clue 2 (Minute 10): Technical evidence confirming attack
- Clue 3 (Minute 15): Malware family identification
- Clue 4 (Minute 20, optional): Scope of initial compromise
- Round 2: Scope Assessment & Response (3-5 clues)
- Clue 5 (Minute 30): Lateral movement discovery
- Clue 6 (Minute 40): Data exfiltration or additional systems affected
- Clue 7 (Minute 50): Business impact assessment
- Clue 8-9 (Minute 55-60, optional): Additional complexity or stakeholder pressure
Pre-Defined Response Options (per round):
- Round 1 Options: Initial Containment
- Option A: Aggressive immediate containment (high effectiveness, high disruption)
- Option B: Balanced investigation + containment (moderate effectiveness, moderate disruption)
- Option C: Cautious monitoring approach (low disruption, ongoing risk)
- Round 2 Options: Comprehensive Response
- Option A: Full incident response with external support (thorough, expensive, time-consuming)
- Option B: Internal response with targeted remediation (balanced, requires expertise)
- Option C: Minimal intervention with enhanced monitoring (fast, leaves residual risk)
Session Flow (2-round structure)
Round 1 (30-35 minutes): Discovery → Identification → Initial Response
- Present clues 1-4 at designated times
- Players investigate and identify the threat
- Present Round 1 response options
- Players debate and decide on initial containment
- Adjudicate outcome with dice/cards
Round Transition (5 minutes): Situation Evolution
- Narrate how the attack has progressed since Round 1
- Reveal consequences of Round 1 decision
- Build tension for Round 2
Round 2 (30-35 minutes): Scope → Impact → Comprehensive Response
- Present clues 5-9 revealing full scope
- Players assess complete impact
- Present Round 2 response options
- Players formulate comprehensive response strategy
- Adjudicate final outcome
Materials Location Pattern
If scenario card has “Guided Investigation Clues” section:
- Use Round 1 and Round 2 clues directly from scenario card
- Pre-defined response options should be in scenario card under “Pre-Defined Response Options”
If not, extract from planning document:
- Round 1 Clues: Planning document Section 5 → Round 1 evidence and discoveries
- Round 2 Clues: Planning document Section 5 → Round 2 evidence and scope assessment
- Response Options: Planning document Section 6 → “Type-Effective Approaches” (adapt to Round 1/Round 2 contexts)
What Makes Lunch & Learn Unique
Two-Round Narrative Arc: The session tells a complete story with evolution between rounds. Round 1 focuses on discovery and identification, while Round 2 reveals implications and requires comprehensive response. This creates a satisfying narrative progression from “What is this?” to “How do we handle the full scope?”
Guided but Collaborative: Unlike Quick Demo (IM-driven) or Full Game (player-driven), Lunch & Learn strikes a balance. The IM guides investigation through timed clues, but players have meaningful discussion time to process information and debate options before making decisions.