Practical Tools & Resources
This appendix contains ready-to-use tools, templates, and guides for running Malware & Monsters sessions. All resources are designed for quick access during gameplay and preparation.
Session Scripts
Essential scripts for maintaining session flow and energy:
- Opening Script - Welcome players and set expectations
- Round Transitions - Smooth transitions between discovery phases
- Closing Script - Wrap up sessions with reflection and next steps
Question Banks
Curated questions organized by discovery phase to drive player-led investigation:
- Discovery Questions - Initial incident assessment
- Investigation Questions - Deep-dive analysis and attribution
- Response Questions - Containment and remediation strategies
- Emergency Questions - Crisis escalation scenarios
Preparation Templates
Structured approaches for different facilitation styles and time constraints:
- 5-Minute Prep - Ultra-fast session setup
- New IM Prep - Comprehensive guide for first-time facilitators
- Story-Driven Prep - Narrative-focused session design
- Legacy Malmon Prep - Historical threat modernization
- Scenario Card Template - Create custom scenarios
- NPC Development - Memorable character creation
- Organizational Contexts - Industry-specific settings
- Scenario Templates - Reusable situation frameworks
Facilitation Guides
Specialized techniques for advanced session types and group management:
- Contemporary Legacy Malmon Guide - Evolution-focused legacy threat facilitation
- Legacy Malmon Modernization Guide - Historical threat adaptation techniques
Real-Time Guides
In-the-moment tools for managing group dynamics and participation:
- Technical Gap Protocols - Bridge knowledge differences gracefully
Quick Reference Usage
- Before Sessions: Use Preparation Templates based on available time and experience
- During Sessions: Reference Question Banks and Real-Time Guides for smooth facilitation
- Between Sessions: Apply Session Scripts for consistent opening/closing experiences
- For Custom Content: Leverage templates to create organization-specific scenarios and NPCs