Quick Demo Template
🚀 Quick Demo Template
Target Time: 35-40 minutes
This template is designed for rapid introductions to Malware & Monsters, perfect for environments where time is limited but you still want to deliver a impactful, full narrative experience.
When to Use:
- Conference booths and expo demonstrations.
- “Lunch and learn” quick introductions.
- “Is this framework right for us?” evaluation sessions for potential stakeholders.
- First-time player onboarding to grasp core mechanics quickly.
Pre-Configured Settings:
- MAJOR TIME IMPACT:
- Number of Rounds: 1 round
- Actions per Player: 1 action per round
- MODERATE TIME IMPACT:
- Investigation Structure: Guided (IM presents clues on a timeline)
- Response Structure: Pre-defined (IM presents 2-3 clear options)
- Team Size: 2-3 players (hybrid roles recommended)
- MINOR TIME IMPACT:
- Success Mechanics: Automatic (good idea = success)
- Debrief Length: Quick (5 min)
- Turn Timer: None
- COMPLEXITY OPTIONS:
- Attack Complexity: Single vector
- Evidence Type: Obvious
- Red Herrings: Absent
- Containment Clarity: Clear type effectiveness
- NPC Count: Essential (2-3 key NPCs)
- Badge Tracking: Off
- Reference Materials: Available
Experience:
A fast-paced, highly guided introduction to M&M with full storytelling but streamlined gameplay. Players quickly engage with the core loop of identifying threats and responding, making immediate, tangible decisions.
Time Breakdown (Example 40-minute session):
- Introduction & Role Assignment: 5 minutes
- Scenario Briefing: 5 minutes
- Gameplay (1 round, 1 action, Guided/Pre-defined): ~20 minutes
- Quick Debrief: 5 minutes
- Q&A / Next Steps: 5 minutes
- Total: ~40 minutes
Customize This Template:
You can adjust individual options from this template to suit your needs.
- Add 5-10 min: Change Debrief Length to “Standard” (10 min).
- Add complexity without adding time:
- Switch “Evidence Type” to “Subtle” or “Mixed”.
- Introduce “Red Herrings” (Present).
- Make it easier: Keep all settings as-is. This template is already designed for maximum ease of entry.
Recommended Scenarios & Malmons:
Choose scenarios with clear, straightforward objectives and obvious evidence.
- Recommended Malmons: GaboonGrabber, Code Red (simplified versions).
- Recommended Scenarios: Initial Infection, Data Exfiltration (single stage).
Facilitation Notes:
- Focus on guiding players through the mechanics.
- Emphasize the narrative and player choices, even in a guided format.
- Be ready to provide hints or steer players if they get stuck, to keep the pace flowing.
- Ensure a clear, concise debrief that highlights key learning points.
Quick Demo Prep Checklist
Pre-Session Materials (15-20 min prep)
Essential Documents:
Guided Investigation Clues (Prepare 3 clues):
Pre-Defined Response Options (Prepare 2-3 options):
Hook & Opening (5-min practice):
Initial Symptoms:
Session Flow (Quick Reference)
Introduction & Role Assignment (5 min):
Scenario Briefing (5 min):
Gameplay - Guided Investigation (15-20 min):
Quick Debrief (5 min):
Q&A / Next Steps (5 min):
Troubleshooting Quick Reference
If players are stuck:
- Offer a hint: “What would the [Detective/Protector/Tracker role] check?”
- Provide a leading question: “Given this is a [Type] threat, what approaches typically work?”
If running over time:
- Skip player debate, say “Let’s go with Option [X] and see what happens”
- Condense debrief to 1-2 key points
If running short:
- Ask follow-up questions: “How would you explain this to [NPC]?”
- Expand debrief discussion about real-world applications
Materials to Have Ready
Physical/Digital:
Reference Pages Open:
Ready to facilitate! Remember: This is about giving players a taste of M&M mechanics. Keep it moving, keep it engaging, and trust the process. Your energy and storytelling matter more than perfect execution.