Quick Demo Template

🚀 Quick Demo Template

Target Time: 35-40 minutes

This template is designed for rapid introductions to Malware & Monsters, perfect for environments where time is limited but you still want to deliver a impactful, full narrative experience.

When to Use:

  • Conference booths and expo demonstrations.
  • “Lunch and learn” quick introductions.
  • “Is this framework right for us?” evaluation sessions for potential stakeholders.
  • First-time player onboarding to grasp core mechanics quickly.

Pre-Configured Settings:

  • MAJOR TIME IMPACT:
    • Number of Rounds: 1 round
    • Actions per Player: 1 action per round
  • MODERATE TIME IMPACT:
    • Investigation Structure: Guided (IM presents clues on a timeline)
    • Response Structure: Pre-defined (IM presents 2-3 clear options)
    • Team Size: 2-3 players (hybrid roles recommended)
  • MINOR TIME IMPACT:
    • Success Mechanics: Automatic (good idea = success)
    • Debrief Length: Quick (5 min)
    • Turn Timer: None
  • COMPLEXITY OPTIONS:
    • Attack Complexity: Single vector
    • Evidence Type: Obvious
    • Red Herrings: Absent
    • Containment Clarity: Clear type effectiveness
    • NPC Count: Essential (2-3 key NPCs)
    • Badge Tracking: Off
    • Reference Materials: Available

Experience:

A fast-paced, highly guided introduction to M&M with full storytelling but streamlined gameplay. Players quickly engage with the core loop of identifying threats and responding, making immediate, tangible decisions.

Time Breakdown (Example 40-minute session):

  • Introduction & Role Assignment: 5 minutes
  • Scenario Briefing: 5 minutes
  • Gameplay (1 round, 1 action, Guided/Pre-defined): ~20 minutes
  • Quick Debrief: 5 minutes
  • Q&A / Next Steps: 5 minutes
  • Total: ~40 minutes

Customize This Template:

You can adjust individual options from this template to suit your needs.

  • Add 5-10 min: Change Debrief Length to “Standard” (10 min).
  • Add complexity without adding time:
    • Switch “Evidence Type” to “Subtle” or “Mixed”.
    • Introduce “Red Herrings” (Present).
  • Make it easier: Keep all settings as-is. This template is already designed for maximum ease of entry.

Facilitation Notes:

  • Focus on guiding players through the mechanics.
  • Emphasize the narrative and player choices, even in a guided format.
  • Be ready to provide hints or steer players if they get stuck, to keep the pace flowing.
  • Ensure a clear, concise debrief that highlights key learning points.

Quick Demo Prep Checklist

Pre-Session Materials (15-20 min prep)

Essential Documents:

Guided Investigation Clues (Prepare 3 clues):

Pre-Defined Response Options (Prepare 2-3 options):

Hook & Opening (5-min practice):

Initial Symptoms:

Session Flow (Quick Reference)

Introduction & Role Assignment (5 min):

Scenario Briefing (5 min):

Gameplay - Guided Investigation (15-20 min):

Quick Debrief (5 min):

Q&A / Next Steps (5 min):

Troubleshooting Quick Reference

If players are stuck:

  • Offer a hint: “What would the [Detective/Protector/Tracker role] check?”
  • Provide a leading question: “Given this is a [Type] threat, what approaches typically work?”

If running over time:

  • Skip player debate, say “Let’s go with Option [X] and see what happens”
  • Condense debrief to 1-2 key points

If running short:

  • Ask follow-up questions: “How would you explain this to [NPC]?”
  • Expand debrief discussion about real-world applications

Materials to Have Ready

Physical/Digital:

Reference Pages Open:


Ready to facilitate! Remember: This is about giving players a taste of M&M mechanics. Keep it moving, keep it engaging, and trust the process. Your energy and storytelling matter more than perfect execution.